#include "StdAfx.h"
#include "SubStructure.h"
#include "randomseed.h"
#include "BulletMove.h"

BulletMove::BulletMove()
{
	Rseed = randomseed::Instance();
}

D3DXVECTOR2 BulletMove::MoveCalc(D3DXVECTOR2 pos, Move_info* moveinfo, UINT id, DWORD randid)
{
	return pos;
}